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7/30/2019

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Feats of Legend: 20 Celestial Feats


Wield the purifying flames of the celestial heavens! Inside this edition of Feats of Legend is 20 new celestial themed feats. These feats are designed for use with any character looking to use the powers of the upper planes, be them celestial-blooded sorcerers, aasimar, clerics or paladins.

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Converted to Fantasy Grounds by Rob Twohy

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Title: Fantasy Grounds - Feats of Legend: 20 Celestial Feats (PFRPG)
Genre: Indie, RPG, Strategy
Developer:
SmiteWorks USA, LLC
Release Date: 6 Sep, 2017


Minimum:

  • OS: Windows 7x , 8x or 10x
  • Processor: 1.6 GHz or higher processor
  • Memory: 1 GB RAM
  • Graphics: Graphics card recommended
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
  • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
  • English





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Original Soundtrack for Expand created by Chris Larkin. A piano driven, meditative accompaniment to Expand's ever-shifting circular world.

"Core melodies and harmonies, often performed by the piano, are the heart of Expand. These are embellished with strings and synthesisers, focussing on a slow emotional build throughout the game." - Chris Larkin

Chris Larkin is a classically trained composer whose achievements include Best Composition at the South Australian Screen Awards, Runner Up at the Australian Sibelius Composers Awards and an official selection at the APRA Screen Music Awards.

Expand - Original Soundtrack

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Title: Expand - Soundtrack
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JUST BAT (VR CRICKET) Free Download [Patch]

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JUST BAT is a revolutionary new VR CRICKET game that allows you to master the art of batting. An innovative new control system allows unrivalled control of shots in any style and direction. Set high scores and compete with others around the world.

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Title: JUST BAT (VR CRICKET)
Genre: Sports
Developer:
Shashitha Kularatna
Publisher:
Life VR
Release Date: 9 Sep, 2016


Minimum:

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  • English



    just bat vr cricket


    After being burned badly by the abomination that is King of Spin, I went into this game with significantly lowered expectations. The good news is that Just Bat blows KOS out of the water... the question is, does that make it a good game? The answer is Not Really, but it is still the only choice worth considering if you are interested in playing cricket in VR.

    I've played at least a couple of decades worth of actual cricket, so I can't help but compare any VR experience to the real deal. The bowling in Just Bat is OK, there is not a lot of variation but you can track the ball out of the bowler's hand and attempt to play a sensible shot, both of which were impossible in KOS. However, the measure of a game based on batting, (especially one called "Just Bat") is how good the batting feels, and it's here where the game lets itself down.

    Every so often it's possible to latch on to a ball and see it go roughly where you intended, and when this happens it actually feels pretty good. The trouble is these moments are the exception, not the rule. Mostly you're left wondering what happened as the ball goes straight through to the keeper after playing an orthodox forward defensive stroke to a straight medium pace delivery, or alternatively goes flying over the fence for six after attempting to play an off drive along the ground.

    Pressing and holding the trigger after you have played a shot shows you where the ball contacted the bat, this is a nice feature. Unfortunately it also shows up just how inaccurate the physics of the game are. I lost count of how many times I played a straight drive, knowing I should have smacked the ball straight past the bowler, only to see it go through to the keeper, or dribble off into the slips. Sure enough, holding in the trigger showed that the ball had hit right in the middle of the blade.

    Graphically this game is pretty spartan, the fielders look like sex toys and there is not much detail generally. The audio is serviceable, with music that you will want to (and, mercifully, can) turn off and basic sounds for events like when willow contacts leather or when you tap the bat on the turf.

    There is not much actual game here, the best option is to attempt the "5 Over Challenge" where you face, unsurprisingly, 5 overs of bowling and try to maximise your score. If you make it through without getting out and have a high score you get your name on the Leaderboard. That is, pretty much, it.

    At the end of the day, I don't care too much if the graphics and sound are naff, or even if the game options are lacking... all that would be forgivable if only there was a good batting model that behaved the way you would expect in real life. I understand that this is not an easy task, but that's what is required to make a genuinely great cricket game. Just Bat, while light years ahead of King of Spin, does not have such a model, it's basically a cricket "game", it can't realistically be called a cricket "sim".

    I'm still (a bit reluctantly) going to recommend this, mostly because it's currently best of breed (although that is not saying much) and is not a blatant overpriced ripoff POS like King of Spin. Also, on those odd occasions when a shot connected as expected, I can't deny that it felt pretty sweet, and I do sometimes find myself going back to it in spite of its shortcomings.. Its quality. Few more options and polish will be great. Even the current form its well worth getting!. Update 2: The devs are back on board and have fixed the main bugs that were present before. Its now such a better game, before there was alot of faults but they seem to have addressed those already. This is now the best cricket batting game available in VR. I hope the devs carry on improving it.

    Update 1: Ive removed the positive rating and changed to a Negative rating, as developer is too lazy and since release has not even fixed a single thing. The biggest element of the game (Leaderboards) is broken and has never been able to update.

    Finally a cricket game that i was waiting for a long time!

    Its a little expensive for what is included so far, but im hoping the developers can continually update this game to make it much much better, hopefully making the high price worth it.

    At the moment there is nothing else like it in VR, and ive always wanted to play cricket in VR so i was extemely excited to play this.

    The game does require a lot of work though, batting work decently well but still does require a lot of work. At the moment i dont think you are taking into account the velocity of the bat when we are swinging and making contact, as ive seen sometimes that the ball flys off high even when we are not swinging hard and other times when we are swinging hard the ball doesnt go anywhere :)

    If you could please add proper fielders, umpire, another batsmen down the wicket and a proper cricket mode which gives you 10 wickets and a choise of how many overs you want to play (with international team choice) that would be brilliant.

    At the moment the CPU do bowl too many wide deliverys especially the spinners down the leg side and we dont get any score for it, plus most of these balls end up going down to the boundary as the wicket keeper doesnt move.

    If you could please fix all these issues, get rid of the horrible music that keeps coming on and improve upon the batting physics then it will be one hell of a game and also make the price we payed worth it!

    Thanks and i hope to see regular updates from you dev on this game :). It's totally unrefined, and very frustrating when you clearly hit the ball and it just goes through the bat!

    I have worked out though that bat will make contact with ball if you follow it all the way onto the bat with the headset. In other words, if you don't 'see' it hit the bat, then it won't.

    Happy to stump up a few bucks in the hope they will develop it into something playable, so it gets the thumbs up on potential only.. It seems like a fun game but I was a bit dissapointed with how difficult it seemed to hit the ball, the speed measurements do not feel accurate .. and I found a trick to hit sixes and fours on every ball by pausing the game mid-delivery.. This game has the potential to be really good, but as others have mentioned, the developers appear to have the work ethic of a narcoleptic sloth.

    While the batting is, at times, quite good, the ball will frequently pass right through your bat, and the distance hit often bears no resemblance whatsoever to the force involved. At times, a defensive shot will race across the boundary, or balloon out for a six.

    The leaderboard hasn't worked for months, and the developers are fully aware of this. Sadly they would rather sit back and trouser the money rather than make even the most minor changes to their game.

    This is essentially a product abandoned at beta stage. It isn't super expensive, but buying this is essentially funding the sort of slacker developer who spends most of the day lying in bed getting high, while casually flipping an upraised middle finger at their mug customers, in favour of actually doing some legitimate work to fix their buggy product, and providing consumers with a reasonable level of quality.

    I have mixed feelings over this game, as underneath the bugs and janky implementation, there is the basis of something good. It's just a shame that the devs can't be arsed to finish what they started. If there is any justice in the afterlife, these indolent wasters will be stripped naked, tied to an oversized wicket, and will face an eternity of neverending fast deliveries from Curtly Ambrose, pre "one bouncer per over" rules.

    Not recommended.. I am changing my review to positive after the long-awaited updates from the developer.

    The presentation of "Just bat" is quite simple (for example, fielders are represented by assets which resemble punching bags), but the core mechanic which is simulating is actually really entertaining. The line, length and spin (where applicable) of the bowling is believable, you can play all manner of legitimate cricket shots and the ball generally responds as you would expect. It is quite difficult and demands appropriate shot selection.

    There are two game modes - free play and a '5 over challenge'. The former allows you to select the type of bowling you wish to face (pace, leg spin, off spin) and allows you to select the speed of the delivery and where it pitches. The latter sees each over bowled by a different type of bowler, with the speed, line and length determined by the AI.

    Despite having much simpler graphics than "the other" cricket game for the Vive, this is much more challenging an overall a much more realistic experience. If you want a cricket game to play in VR, this is the one to get.. I played this on the Oculus Rift with Touch controllers and there were no issues. <\/b>So I'm in the USA and I know next to nothing about Cricket. Meaning, I know it looks like baseball, but other than that I have no idea what's going on in a cricket game. I was flummoxed by why the ball was going behind me even though I was hitting it straight on. Then I took a good look at my bat and realized I had it facing the wrong way.

    I did hit some homeruns, but usually I was lucky to even hit the ball. Cricket definitely has a higher difficulty curve than baseball (even though I'm sure a 100 mph is harder to hit than anything in Cricket). The reason for the higher difficulty is because you have to guess at where the ball will bounce. You are hitting the ball after the pitcher bounces it off the ground and you have to notice the way it was pitched to be able to correctly guess where it's headed.

    So a lot of the time I was whiffing completely. A lot of ground balls that hardly went anywhere. Don't even talk to me abut the scoring, I have no idea. The game is also very barebones and lackluster in the graphics department. Still, I had some moments of fun. And I learned something about cricket, it's way harder than it looks.

    So should you spend $2.24 on this VR title? Depends on the type of person you are. Do you like trying out new things? Do you mind a lot of frustration until you're finally able to get the gist of the game? Then this is worth $2.24. Otherwise, just skip it all together.

    Sale Price Rating 5\/10. I am changing my review to positive after the long-awaited updates from the developer.

    The presentation of "Just bat" is quite simple (for example, fielders are represented by assets which resemble punching bags), but the core mechanic which is simulating is actually really entertaining. The line, length and spin (where applicable) of the bowling is believable, you can play all manner of legitimate cricket shots and the ball generally responds as you would expect. It is quite difficult and demands appropriate shot selection.

    There are two game modes - free play and a '5 over challenge'. The former allows you to select the type of bowling you wish to face (pace, leg spin, off spin) and allows you to select the speed of the delivery and where it pitches. The latter sees each over bowled by a different type of bowler, with the speed, line and length determined by the AI.

    Despite having much simpler graphics than "the other" cricket game for the Vive, this is much more challenging an overall a much more realistic experience. If you want a cricket game to play in VR, this is the one to get.


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Welcome to Sandhill Architectures

Sandhill Architectures is a programming puzzle game by Buce Studios. The game takes place in the year 1973, where you write code on the Sandhill III to complete tasks assigned by your employer.

Write Code

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Title: Sandhill Architectures
Genre: Simulation, Early Access
Developer:
Buce Studios LLC
Publisher:
Buce Studios LLC
Release Date: 17 Aug, 2018



English




Disclaimer: I've finished the first two chapters in about an hour and a half (intro and algorithms). Haven't done the rest yet.

I could be stating the obvious here, but this is much more of a work simulation than a game.

I work as a software engineer, a lot of this is so far is really simple stuff, but made difficult by the byzantine programming language and difficulty physically making it do the stuff that I want it to. It's like going on hacker rank and then tying an arm behind your back.

The game parts of this are a little bit frustrating or miss the mark. The UI to create a file, open it, then get dumped back into the base menu after every level is somewhat annoying. Not sure what the point of naming the files is or why you would want multiple files for the solutions. You can't copy and paste, you can't make jumps or functions as far as I can tell. The emails between levels are missing the mark a little bit with me and I wouldn't be surprised if many people just didn't read them (similar to how I don't read emails at work, which is another +1 for the simulation).

I went into this expecting a game like the human resource machine which takes similar low level programming concepts and algorithm\/data structure questions and turn them into a game with animations, characters, etc. Right now this has the frustrating parts of that and not much else.

Good concept, don't recommend it as it stands today though. I'll check back!


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